Archive for March 2016

Square Enix Collection and Vote

Remember the game that I developed since November 2014 named Orbiz ? Yes ? Really ? Oke. The next 26 days will be our judgement day. I mean, that will be our hopeful phase because it's a vote phase to be working with Square Enix by Square Enix Collective program. 

And What is Square Enix Collective and their missions ? So let's look at their about page. The About page says, It's a curated platform  that enables creators to post ideas, and gamers to judge whether those ideas should become reality or not. If an idea is supported by the community, they may offer to support the project through crowdfunding as well, via Indiegogo or Kickstarter. Yes, I just copy then paste it here. If we’re successful, they may also offer to help distribute our game, which involves getting our game onto PC digital platforms, helping with QA and managing the sales administration. This is in return for 10% of revenue, net of taxes and digital platform fees. 

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Orbiz Devlog #5 - The Drop Weapon


Above is the new art from our artist, Tino Aja and we are working as hell as we can. But no, we don't want to going hell. Finish our day dream game, Orbiz is the main mission. We just updated the new feature for the demo, the drop weapon. Thanks to our coder, he can drive a drone for capturing the landscape while he didn't code anything or just crafting a drone, damn. Alright, so we tried to implement the drop weapon like metal slug did.

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I Will Make MMORPG


About one week ago I got an offer from a guy who works for the company. They told me that they want to expanding their company and trying to deal with game development. I said it's ok and they ask me to came to their office three days after. Then I'm going to their place and they did some interview with me about what games did you ever make and how can you make it. But in the middle of that, they tell the project, they will make MMORPG (like the title I gave) and just need one programmer because they already have the artist. Okay, this is too much and too far away from people who didn't ever made a game before, especially MMORPG. I finished the interview and they said they will contact me again. I drove home and think so hard it is posible to make MMORPG with one programmer, I didn't do connecting server yet and that's why a wrote it, to tell people if it needs very more than 5 until 10 people for MMORPG. I searched the requierment to making sure and here is it.

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