Showing posts with label nightofthelivingdead. Show all posts

Orbiz Devlog #4 – Throw Back Thursday

Ready ?
It’s thursday and people who can’t moving on usually post picture or something in their past with TBT tag (TBT is Throw Back Thursday), maybe so am I. I’m gonna tell about Orbiz in the past (but I don’t know if that day is thursday). That picture above is the old “Press Any Key” screen of Orbiz which will using a realistic concept like zombies game in this age before we decided to make it 80s and pixel art style like playstation one art style. Then we made a prototype, just about one month with using dummy assets or bought the asset on Unity Asset Store and hey, we won a local competition.

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Orbiz Devlog #3 – GDG Prime and First Media Coverage

My co-worker giving an unusual speech via https://id-tia-techinasiacom
I don’t know what will I’m saying, but last weekend we’ve just attended GDG Prime 2015 (which is the last GDG adventure during 2015). There are awards and we didn’t win anything but duniaku said that we’re the runner up of the most promising game. I just didn’t get it at the first because I’ve very terrible english presentation with theYummyYummyTummy challenge’s, but it’s okay because this year we won Most Innovative Game at IN.GAME festival.

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Orbiz Devlog #2 – Feature Updated

I’ve played many games to looking for an inspiration and having fun like Tomb Raider, Bioshock, and Resident Evil Series
(hey, I got it from humble bundle LOL) last month and this month too. But of course, we’re also thinking about how to make Orbiz better and can be played together with friend
, girlfriend, or even boyfriend on a saturday night party club. One of my inspiration is cinematic scene.
1. Cinematic Scene
I’ve already think how can I implemented that for an indie game and not looks like AAA game. Because we planned to make it rogue like and everything should be modular. So I insert a camera inside every spawner object and also make it zoomed out camera animated after the spawner destroyed. It happens for every spawner and like just copy-paste the object. Below is the screenshot (but I’ll GIF it later).
Cinematic Explosion

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