Showing posts with label personal. Show all posts

Optimizing Game in Unity 3D


There are so many ways to go to Rome, or another day dream city of your mind. But right now we are not talking about that travelling dream because it's still evening. So you are a game developer, or just person who will make a game and want to start developing with your dream team. Above is my Orbiz cinematic explosion view look and below is some tips about how we can optimize game on Unity 3D as our lovely editor. Here's the do and don't.

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Moving

So yes, I did the migration from my custom wordpress on the first www.hendrikk.co and pay the renewal domain and hosting invoice for the next one year. Same theme, different engine. It's because I got hacked by a naughty boy, they show their email on my hacked page and then I emailed them. Asking how to fix it, why I can't login on my previous custom blog and they just reply "try to reset the password" then I'd tried and didn't work.

And yes, I prefer to use tumblr at first but I heard a rumor on my country that the government will block tumblr on my country because pornography aspect. That's not fair, I'm already migrate my post there before and using blog.hendrikk.co. So (maybe) my final decision is using blogspot as my new home. I made it since 2011, and yesterday I was deleting about 200 post here. Then I migrated some post about Orbiz devlog and I lost my tutorial post about making game with unity 3d. No worry, I'll write it later. But if you miss my old post, you can visit here --> wp.hendrikk.co.





Board Game For The First Time


To keep the world balance, me and my new team (from board game challenge event) made the board game prototype. Setting in kingdom era, the game is about stealing a gold chest with moving tokens like a chess. Firstly, we adapting the game from a traditional game called “benteng-bentengan” (or maybe “reach the castle”) which is played by more than one team. Each team standing on their own castle to keep an eye with another team member. If they reach the castle, they win. It’s not that easy because a player can be prisoned when a player from another team (which touch their castle last) catch the player (I hope you understand). And can be free if you save him.

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Spherical Gravity in Unity

Spherical gravity, you know that ? A game when the player walking on the spherical world like Super Mario Galaxy, Crash Course, or what else ?
Super Mario Galaxy
Super Mario Galaxy
Ya, that’s a spherical world is. Need an unusual gravity when we worked with unity and should make it first. There are several tutorial about this when you ask to Sir Google or maybe Uncle Youtube for it. But you’ll see the different here soon I hope.

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