Showing posts with label indiedevhour. Show all posts

Square Enix Collection and Vote

Remember the game that I developed since November 2014 named Orbiz ? Yes ? Really ? Oke. The next 26 days will be our judgement day. I mean, that will be our hopeful phase because it's a vote phase to be working with Square Enix by Square Enix Collective program. 

And What is Square Enix Collective and their missions ? So let's look at their about page. The About page says, It's a curated platform  that enables creators to post ideas, and gamers to judge whether those ideas should become reality or not. If an idea is supported by the community, they may offer to support the project through crowdfunding as well, via Indiegogo or Kickstarter. Yes, I just copy then paste it here. If we’re successful, they may also offer to help distribute our game, which involves getting our game onto PC digital platforms, helping with QA and managing the sales administration. This is in return for 10% of revenue, net of taxes and digital platform fees. 

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Orbiz Devlog #5 - The Drop Weapon


Above is the new art from our artist, Tino Aja and we are working as hell as we can. But no, we don't want to going hell. Finish our day dream game, Orbiz is the main mission. We just updated the new feature for the demo, the drop weapon. Thanks to our coder, he can drive a drone for capturing the landscape while he didn't code anything or just crafting a drone, damn. Alright, so we tried to implement the drop weapon like metal slug did.

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Spherical Gravity in Unity

Spherical gravity, you know that ? A game when the player walking on the spherical world like Super Mario Galaxy, Crash Course, or what else ?
Super Mario Galaxy
Super Mario Galaxy
Ya, that’s a spherical world is. Need an unusual gravity when we worked with unity and should make it first. There are several tutorial about this when you ask to Sir Google or maybe Uncle Youtube for it. But you’ll see the different here soon I hope.

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