Showing posts with label strategy. Show all posts

Square Enix Collection and Vote

Remember the game that I developed since November 2014 named Orbiz ? Yes ? Really ? Oke. The next 26 days will be our judgement day. I mean, that will be our hopeful phase because it's a vote phase to be working with Square Enix by Square Enix Collective program. 

And What is Square Enix Collective and their missions ? So let's look at their about page. The About page says, It's a curated platform  that enables creators to post ideas, and gamers to judge whether those ideas should become reality or not. If an idea is supported by the community, they may offer to support the project through crowdfunding as well, via Indiegogo or Kickstarter. Yes, I just copy then paste it here. If we’re successful, they may also offer to help distribute our game, which involves getting our game onto PC digital platforms, helping with QA and managing the sales administration. This is in return for 10% of revenue, net of taxes and digital platform fees. 

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Board Game For The First Time


To keep the world balance, me and my new team (from board game challenge event) made the board game prototype. Setting in kingdom era, the game is about stealing a gold chest with moving tokens like a chess. Firstly, we adapting the game from a traditional game called “benteng-bentengan” (or maybe “reach the castle”) which is played by more than one team. Each team standing on their own castle to keep an eye with another team member. If they reach the castle, they win. It’s not that easy because a player can be prisoned when a player from another team (which touch their castle last) catch the player (I hope you understand). And can be free if you save him.

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