Archive for November 2015

Orbiz Devlog #4 – Throw Back Thursday

Ready ?
It’s thursday and people who can’t moving on usually post picture or something in their past with TBT tag (TBT is Throw Back Thursday), maybe so am I. I’m gonna tell about Orbiz in the past (but I don’t know if that day is thursday). That picture above is the old “Press Any Key” screen of Orbiz which will using a realistic concept like zombies game in this age before we decided to make it 80s and pixel art style like playstation one art style. Then we made a prototype, just about one month with using dummy assets or bought the asset on Unity Asset Store and hey, we won a local competition.

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Orbiz Devlog #3 – GDG Prime and First Media Coverage

My co-worker giving an unusual speech via https://id-tia-techinasiacom
I don’t know what will I’m saying, but last weekend we’ve just attended GDG Prime 2015 (which is the last GDG adventure during 2015). There are awards and we didn’t win anything but duniaku said that we’re the runner up of the most promising game. I just didn’t get it at the first because I’ve very terrible english presentation with theYummyYummyTummy challenge’s, but it’s okay because this year we won Most Innovative Game at IN.GAME festival.

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Workshop Blender for Beginner


Sunday November first, thank God I’ve a chance to gave some training about how to begining 3D modelling with Blender on my campus (but I’m already graduated from there). Started with I made a lowpoly environment like the picture above and then my juniors from Ristek was asking me about how if they make a workshop about 3D modelling and I’m the trainer, so I said of course yes. I made a readable tutorial (unfortunately I can’t share that) three days before and trying to make a good start step by step like below.

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