Orbiz Devlog #3 – GDG Prime and First Media Coverage

by

My co-worker giving an unusual speech via https://id-tia-techinasiacom
I don’t know what will I’m saying, but last weekend we’ve just attended GDG Prime 2015 (which is the last GDG adventure during 2015). There are awards and we didn’t win anything but duniaku said that we’re the runner up of the most promising game. I just didn’t get it at the first because I’ve very terrible english presentation with theYummyYummyTummy challenge’s, but it’s okay because this year we won Most Innovative Game at IN.GAME festival.

Foto kiriman Hendrianto Kusuma (@hendrikk1) pada


But after we arrived at the office, one of the TV station TV One came to our office and record our works or let say we just got a big media coverage. Below is the image after capturing the works.
Unfortunatelly, they just captured my back.
Then again, I also write another devlog at TIG Source and Unity3D Forum but I didn’t see any reply
hehehe. Okay, back to the real life, I’m the lead programmer nowadays. The development progress, my another co-worker (another programmer) just improving the axis control on Main Menu. So this is the log list of 0.4.2 version.

  • Improving select menu control with joystick.
  • Ammo and health item ballancing.
  • Fixing story scene minor bug.