Square Enix Collection and Vote

Remember the game that I developed since November 2014 named Orbiz ? Yes ? Really ? Oke. The next 26 days will be our judgement day. I mean, that will be our hopeful phase because it's a vote phase to be working with Square Enix by Square Enix Collective program. 

And What is Square Enix Collective and their missions ? So let's look at their about page. The About page says, It's a curated platform  that enables creators to post ideas, and gamers to judge whether those ideas should become reality or not. If an idea is supported by the community, they may offer to support the project through crowdfunding as well, via Indiegogo or Kickstarter. Yes, I just copy then paste it here. If we’re successful, they may also offer to help distribute our game, which involves getting our game onto PC digital platforms, helping with QA and managing the sales administration. This is in return for 10% of revenue, net of taxes and digital platform fees. 

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Orbiz Devlog #5 - The Drop Weapon


Above is the new art from our artist, Tino Aja and we are working as hell as we can. But no, we don't want to going hell. Finish our day dream game, Orbiz is the main mission. We just updated the new feature for the demo, the drop weapon. Thanks to our coder, he can drive a drone for capturing the landscape while he didn't code anything or just crafting a drone, damn. Alright, so we tried to implement the drop weapon like metal slug did.

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I Will Make MMORPG


About one week ago I got an offer from a guy who works for the company. They told me that they want to expanding their company and trying to deal with game development. I said it's ok and they ask me to came to their office three days after. Then I'm going to their place and they did some interview with me about what games did you ever make and how can you make it. But in the middle of that, they tell the project, they will make MMORPG (like the title I gave) and just need one programmer because they already have the artist. Okay, this is too much and too far away from people who didn't ever made a game before, especially MMORPG. I finished the interview and they said they will contact me again. I drove home and think so hard it is posible to make MMORPG with one programmer, I didn't do connecting server yet and that's why a wrote it, to tell people if it needs very more than 5 until 10 people for MMORPG. I searched the requierment to making sure and here is it.

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Optimizing Game in Unity 3D


There are so many ways to go to Rome, or another day dream city of your mind. But right now we are not talking about that travelling dream because it's still evening. So you are a game developer, or just person who will make a game and want to start developing with your dream team. Above is my Orbiz cinematic explosion view look and below is some tips about how we can optimize game on Unity 3D as our lovely editor. Here's the do and don't.

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Moving

So yes, I did the migration from my custom wordpress on the first www.hendrikk.co and pay the renewal domain and hosting invoice for the next one year. Same theme, different engine. It's because I got hacked by a naughty boy, they show their email on my hacked page and then I emailed them. Asking how to fix it, why I can't login on my previous custom blog and they just reply "try to reset the password" then I'd tried and didn't work.

And yes, I prefer to use tumblr at first but I heard a rumor on my country that the government will block tumblr on my country because pornography aspect. That's not fair, I'm already migrate my post there before and using blog.hendrikk.co. So (maybe) my final decision is using blogspot as my new home. I made it since 2011, and yesterday I was deleting about 200 post here. Then I migrated some post about Orbiz devlog and I lost my tutorial post about making game with unity 3d. No worry, I'll write it later. But if you miss my old post, you can visit here --> wp.hendrikk.co.





Indiepocalypse

We Need Food
Imported from my medium article that I wrote since December 13 2015 which means last year and Orbiz got top 100 indie games via IndieDB. Now It’s a new year and I think too late to celebrate right now but from my deepest heart I want to say HAPPY NEW YEAR !!! and I’m back on writing class.

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Orbiz Devlog #4 – Throw Back Thursday

Ready ?
It’s thursday and people who can’t moving on usually post picture or something in their past with TBT tag (TBT is Throw Back Thursday), maybe so am I. I’m gonna tell about Orbiz in the past (but I don’t know if that day is thursday). That picture above is the old “Press Any Key” screen of Orbiz which will using a realistic concept like zombies game in this age before we decided to make it 80s and pixel art style like playstation one art style. Then we made a prototype, just about one month with using dummy assets or bought the asset on Unity Asset Store and hey, we won a local competition.

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