Orbiz Devlog #2 – Feature Updated
by Toys of Hendrik
I’ve played many games to looking for an inspiration and having fun like Tomb Raider, Bioshock, and Resident Evil Series
(hey, I got it from humble bundle LOL) last month and this month too. But of course, we’re also thinking about how to make Orbiz better and can be played together with friend
, girlfriend, or even boyfriend on a saturday night party club. One of my inspiration is cinematic scene.
1. Cinematic Scene
I’ve already think how can I implemented that for an indie game and not looks like AAA game. Because we planned to make it rogue like and everything should be modular. So I insert a camera inside every spawner object and also make it zoomed out camera animated after the spawner destroyed. It happens for every spawner and like just copy-paste the object. Below is the screenshot (but I’ll GIF it later).
Cinematic Explosion |
2. Unresponsive GUI
You’ll see the full planet, some particle effect and also a camera glitch effect too. We did an experiment here and let’s see the user feedback. We’re also fixing several bugs like unresponsive GUI on the older version. We change it from sprite to Image inside canvas on Unity. And also edit a few weird dialogue.
Story Scene |
We’ve already fixed that but if you find the issue again, please tell us and thanks. We considering to add the AI building system for zombies like the enemy of Shadow of Mordor. I haven’t play the game yet but I saw my friend playing and feeling inspired. When the zombies kill the player, then their attack, health, or maybe speed will be increased to the next level. It won’t be back to normal if Game Over or all the player dead. So that’s it.