Archive for September 2015

Orbiz Devlog #1 - Prologue

And this is the first devlog about how I build Orbiz because we just update the new feature,
obviously the mighty select character so wow. The older version you can’t choose another character, for example when you play as a player 1 you just plas as Ash, player 2 as Ray, player 3 as Max, and player 4 as Leo. But now, you can use whatever you want between that four character (unfortunately you can’t use same character with other player).
1. Character Select
Just press left or right arrow keys if you play using keyboard or press LB or RB if play with xbox controller which is awesome controller for PC gamer fellows (no, it isn’t an ads).
That's why you must play the demo
Technically on unity 3d, I just use PlayerPrefs for the absolute weapon of saving data from the first (select character scene) to the second scene.

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Board Game For The First Time


To keep the world balance, me and my new team (from board game challenge event) made the board game prototype. Setting in kingdom era, the game is about stealing a gold chest with moving tokens like a chess. Firstly, we adapting the game from a traditional game called “benteng-bentengan” (or maybe “reach the castle”) which is played by more than one team. Each team standing on their own castle to keep an eye with another team member. If they reach the castle, they win. It’s not that easy because a player can be prisoned when a player from another team (which touch their castle last) catch the player (I hope you understand). And can be free if you save him.

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